Sunday, April 7, 2013

Star Wars CCG: 1996 Dark Side Champion Decklists

Continuing with the quest for balanced decks from 1996 is a look at the Dark Side decks from the 4 top finishers in the first Star Wars CCG Worlds tournament in December 1996.

Like the light side decks from the previous post, the dark side decks are also extremely similar.  Perhaps the only the notable differences lies in the location types selected by the players.  A couple players focused primarily on pilots, systems, and starships.  While others built a mix of pilots and ground oriented characters along with ground locations.  Here are those decks.



R Asselin (1st) B Sorgjerd (2nd)

Characters
2 Admiral Motti
1 Chief Bast
1 Commander Praji
1 Danz Borin
3 Darth Vader
1 Dr Evazan
1 DS-61-2
1 DS-61-3
2 DS-61-4
1 Garindan
2 Grand Moff Tarkin
1 Labria
1 Officer Evax
1 R3-T6
1 Tonnika Sisters
1 U-3PO

Weapons
1 Vader's Lightsaber

Used Interrupts
4 Alter
5 Sense




Lost Interrupts
1 Charming to the Last
2 Gravity Shadow
2 I have You Now
1 Nevar Yalnal




Effects
1 Lateral Damage
2 Presence of the Force
1 Undercover


Locations
1 Death Star
1 Kashyyyk
1 Kessel
1 Kiffex
1 Tatooine
1 Yavin 4






Ships / Vehicles
1 Black 2
1 Black 3
1 Black 4
1 Conquest
1 Devastator
1 Imperial-Class Star Destroyer
1 TIE Scout
2 Vader's Custom TIE
4 Victory-Class Star Destroyer

Characters
2 Admiral Motti
1 Commander Praji
1 Danz Borin
3 Darth Vader
2 Dr Evazan
1 DS-61-2
1 DS-61-3
1 DS-61-4
1 Garindan
2 Grand Moff Tarkin
1 Mosep
1 Officer Evax
1 Ponda Baba
2 Reserve Pilot
1 U-3PO


Weapons
2 Vader's Lightsaber

Used Interrupts
3 Alter
2 Boring Conversation Anyways
2 Elis Helrot
1 Evader
3 Sense

Lost Interrupts
1 Charming to the Last
1 Dark Collaboration
1 I Have You Now
1 Nevar Yalnal
1 Sniper
1 The Circle Is Now Complete


Effects
1 Disarmed
2 Presence of the Force



Locations
1 Death Star
1 Eriadu
1 Kashyyyk
1 Kessel
1 Ralltiir
1 Tatooine
1 Tatooine: Lar's Moisture Farm
1 Tatoone: Mos Eisley
1 Yavin 4
1 Yavin 4: Jungle


Ships / Vehicles
1 Black 2
1 Black 3
1 Black 4
1 Conquest
1 Devastator
2 Imperial-Class Star Destroyer







J Alread (3rd) K Reitzel (4th)

Characters
1 Admiral Motti
1 Chief Bast
1 Colonel Wulf Yularen
1 Commander Praji
1 Danz Borin
2 Darth Vader
1 Djas Puhr
1 Dr Evazan
1 DS-61-2
1 DS-61-3
1 DS-61-4
1 Garindan
1 General Tagge
2 Grand Moff Tarkin
1 Hem Dazon
1 Kitik Keed'kak
1 Labria
1 Lieutenant Tanbris
1 Officer Evax
1 Prophetess
1 Tonnika Sisters
1 Trooper Davin Felth
1 U-3PO


Weapons
2 Vader's Lightsaber

Used Interrupts
7 Dark Maneuvers
1 Evader



Lost Interrupts
1 The Circle Is Now Complete
1 Your Powers Are Weak Old Man







Locations
1 Death Star
1 Death Star: Central Core
1 Death Star: Dentention Block Corridor
1 Death Star: Level 4 Military Corridor
1 Death Star: War Room
1 Eriadu
1 Kashyyyk
1 Kessell
1 Ralltiir
1 Tatooine: Jundland Wastes
1 Tatooine: Mos Eisley

Ships / Vehicles
1 Conquest
1 Devastator
6 TIE Advanced
4 Victory-Class Star Destroyer


Characters
1 Admiral Motti
1 Captain Khurgee
1 Commander Praji
1 Danz Borin
3 Darth Vader
1 Djas Puhr
1 Dr Evazan
1 DS-61-2
1 DS-61-3
1 DS-61-4
1 Garindan
2 Grand Moff Tarkin
1 Labria
1 Officer Evax
2 U-3PO










Weapons
1 Vader's Lightsaber

Used Interrupts
4 Alter
2 Monnok
3 Scanning Crew
4 Sense

Lost Interrupts
1 Charming to the Last
1 Gravity Shadow
2 I have You Now
2 Nevar Yalnal

Effects
1 Reactor Terminal
2 Undercover

Locations
2 Dantooine
1 Death Star
1 Kashyyyk
1 Kessel
1 Kiffex
1 Tatooine
1 Yavin 4





Ships / Vehicles
1 Conquest
1 Devastator
6 Victory-Class Star Destroyer



Time to discuss the differences.

R Asselin's deck is focused on providing itself with systems, starships and pilots looking to battle in space or just go for force drains across systems.  Gravity Shadow helps keep the light side from moving ships between systems and cards like Charming To The Last and I Have You Now help in the inevitable battles with light side Characters.  If this deck needs to go to ground for some force drains then Tarkin, Vader, and Vader's Lightsaber are strong options here.

B Sorgjerd's deck contains both ground and system locations.  The interrupts are tooled to counter common light side characters.  Its basically a brute force deck for force drains.

J Alread's deck is the most unique of the bunch sporting Death Star ground locations, a large variation of characters, and seven copies of Dark Maneuvers.

K Reitzel's deck also follows the brute force starship and system drain design similar to R Asselin's deck.  He was the only top place finisher to run Monnok and Scanning Crew.  It is hard for me to understand how Monnok might have been useful in the championships.  His opponent's decks didn't seem to run a lot of duplicates.  I suppose as the game lengthened he could use it to lure out any Sense and Alters the opponent may have been holding in reserve.  Scanning Crew is a pretty good card however and I've heard of players running several copies back in the day.  Scrye only listed 58 out of the 60 cards he should have had in his deck.  My guess is the other 2 cards were Ties of some flavor.

So which deck do I like the most?  This is difficult because I really like J Alread's deck because I find the Death Star locations to be thematic.  His design was unique in that he carried no Alters or Sense and minimized his Effects and Interrupts such that an opponent's Alter and Sense cards would be useless.  Since I want balanced decks I also want a small amount of Alter / Sense wars between the light and dark sides.  Therefore I ultimately choose second place player B Sorgjerd's deck as my dark side match for R Asselin's light side choice.  After looking over Sorgjerd's deck I see cards in there that are not very useful against R Asselin's deck so I will make the following adjustments just to keep things a bit more balanced.

-2 Boring Conversation Anyways
-1 Sniper
+1 Djas Puhr which combos well with Presence of the Force
+2 Victory Class Star Destroyer

Friday, April 5, 2013

Star Wars CCG: 1996 Light Side Champion Decklists

A couple posts back I outlined my plan to find balanced decks for Star Wars CCG limited to the Premiere, A New Hope, and Hoth sets.  I had no idea where to come up with balanced decklists and having navigated the interweb I wasn't sure I would find them.  I certainly did not have the time to play test and build them myself.  So I settled on using the wayback machine and bought several issues of Scrye Magazine from the 1996 - 1998 timeframe and found what I was looking for.  I found a time capsule of articles, deck lists, and tournament reports.

For today's post I'm looking at light side decks from the 4 top finishers in the first Star Wars CCG Worlds tournament in December 1996.  And here they are:


R Asselin (1st) B Sorgjerd (2nd)

Characters
1 Biggs Darklighter
1 C-3PO
1 Chewbacca
1 Han Solo
1 Jek Porkins
2 Kal'Falnl C'ndros
1 Leia Organa
2 Luke Skywalker
1 Momaw Nadon
2 Obi-Wan Kenobi
2 R2-D2
1 Wedge Antilles


Weapons
2 Obi-Wan's Lightsaber

Devices
1 Restraining Bolt

Used Interrupts
4 Alter
1 Grimtaash
4 How Did We Get Into This Mess
1 Nabrun Leids
5 Sense

Lost Interrupts
1 Double Agent
1 Gift of the Mentor
2 Houjix
1 Jedi Presence
1 The Force Is Strong With This One


Effects
1 Lightsaber Proficiency
1 Mantellian Savrip
1 Revolution
2 Undercover

Locations
1 Dejarik Hologameboard
1 Tatooine: Lar's Moisture Farm
1 Tatooine: Mos Eisley
1 Tatooine: Obi-Wan's Hut
1 *Yavin 4: Massassi War Room
1 Yavin 4: Massassi Ruins




Ships / Vehicles
4 Corellian Corvette
1 Gold Leader in Gold 1
1 Red 6
1 Red Leader in Red 1
2 Tantive IV

Characters
1 Biggs Darklighter
1 Chewbacca
1 Figrin D'an
2 Han Solo
1 Jek Porkins
2 Kal'Falnl C'ndros
1 Leia Organa
3 Luke Skywalker
2 Obi-Wan Kenobi
1 R2-D2
1 Red Leader
2 Talz
2 Wedge Antilles
Weapons
1 Jedi Lightsaber
1 Obi-Wan's Lightsaber


Used Interrupts
3 Alter
2 Grimtaash
2 Nabrun Leids
3 Sense

Lost Interrupts
1 Don't Get Cocky
1 Double Agent
2 Gift of the Mentor
1 Houjix
1 Sorry About The Mess
2 The Force Is Strong With This One
Effects
2 Demotion
1 Lightsaber Proficiency
1 Mantellian Savrip
2 Revolution
Locations
1 Dejarik Hologameboard
1 Tatooine: Cantina
1 Tatooine: Lar's Moisture Farm
2 Tatooine: Mos Eisley
1 Tatooine: Obi-Wan's Hut
1 Yavin 4: Jungle
1 Yavin 4: Massassi War Room
1 Yavin 4: Massassi Ruins
1 Yavin 4: Massassi Throne Room
Ships / Vehicles
1 Luke's X-34 Landspeeder
1 Millenium Falcon
1 Red 6
1 Tantive IV




J Alread (3rd) K Reitzel (4th)

Characters
1 Biggs Darklighter
1 BoShek
1 Chewbacca
1 Commander Evram Lajaie
1 Commander Vanden Willard
1 Dutch
1 General Dodonna
1 Han Solo
1 Jek Porkins
1 Kal'Falnl C'ndros
1 Leia Organa
1 LIN-V8K
2 Luke Skywalker
1 Momaw Nadon
2 Obi-Wan Kenobi
1 Owen Lars
1 Pops
1 Red Leader
1 Tiree
1 Wedge Antilles
1 Wioslea
Weapons
1 Jedi Lightsaber
2 Obi-Wan's Lightsaber
Used Interrupts
7 A Few Maneuvers
1 Sense


Lost Interrupts
1 The Force Is Strong With This One



Effects
3 Revolution




Locations
1 Alderaan
1 Dantooine
1 Kashyyyk
1 Tatooine
1 Tatooine: Lar's Moisture Farm
1 Tatooine: Mos Eisley
1 Tatooine: Obi-Wan's Hut
1 Yavin 4: Jungle
1 Yavin 4: Massassi War Room
1 Yavin 4: Massassi Ruins
Ships / Vehicles
5 Corellian Corvette
1 Tantive IV
6 X-Wing


Characters
1 Biggs Darklighter
1 BoShek
1 Chewbacca
1 Figrin D'an
1 Han Solo
1 Jek Porkins
1 Kal'Falnl C'ndros
2 Luke Skywalker
1 Momaw Nadon
2 R2-D2
1 Wedge Antilles
Used Interrupts
4 Alter
2 Grimtaash
4 Sense
Lost Interrupts
2 Don't Get Cocky
2 Double Agent
2 The Force Is Strong With This One
Effects
2 Demotion
1 For Luck
1 Revolution
1 Traffic Control
3 Undercover
Locations
2 Dantooine
1 Kashyyyk
2 Kessel
1 Tatooine
1 Yavin 4
Ships / Vehicles
5 Corellian Corvette
1 Gold 2
1 Gold Leader in Gold 1
1 Millenium Falcon
1 Red 6
1 Red Leader in Red 1
1 Tantive IV




In looking at these decks one sees they are extremely similar.  This is not too surprising as the pool of cards was limited in 1996.  Competitive decks were largely comprised of "Mains and Toys" supported by Alter and Sense.  What is interesting to see is the unexpected quantity of different characters in these decks.  I had expected to see a lot of duplicate Mains in each list (like 3x Luke Skywalker, 3x Han Solo, 4x Obi-Wan, and so forth) and yet there aren't many.  

After thinking it through this may make sense.  You can only have one of a unique card in play at any time.  Stuffing a deck full of duplicates means you'll have a handful of duplicates you cannot deploy, limiting your options in battles.

Let's move on to some differences.

R Asselin's deck is ground drain based but it carries a strong complement of starships to deploy to systems owned by the Dark Side.  In an interview after the tournament he praises the card How Did We Get Into This Mess.  That is a terrific card that reminds me of Wheel of Fortune from Magic the Gathering.  I wonder if that card gave him enough of an edge to win the tournament.  It likely allowed him to dump non-optimal hands and cycle until he found what he needed.




B Sorgjerd's deck is another ground drain deck with starships to meet The Empire in space.  His deck doesn't really stand out in comparison to the others.  Its just a strong deck.

J Alread's Deck is really interesting with the high numbers of characters.  His deck is geared toward draining in space as well as on the ground.  He included 3 copies of revolution and 7 copies of A Few Maneuvers!  The card obviously helped his space combat but the real reason I suspect he chose it was for the 6 destiny value.

K Reitzel's deck is the only Light Side deck designed for space combat.  Scrye magazine didn't list the entire deck as the card count is only 55.  This is likely an error in printing or copying the contents listed from the tournament.  What were the other 5 cards?  We may never know.

Well I have to pick one as my light side deck for my balanced deck experiment.  So which deck do I like the most?  I like R Asselin's deck for the use of How Did We Get Into This Mess.  I'm a big fan of card cycling and that one card, IMO likely contributed to his success in the 1996 Worlds tournament.